The difficulty view of games, advanced by Thomas Hurka, says that games are worth playing because they make easier activities into harder, therefore more worthwhile, activities. I agree that this might be part of what makes games worth playing, but I argue that they are also valuable because they provide players with an experience of freedom when they’re playing. [postprint] [published version] [podcast on “What Makes Games So Awesome?” with Luke Cuddy]

Citation: Jonathan Gingerich, “Freedom and the Value of Games,” Canadian Journal of Philosophy 48 (2018): 831-849.